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The texture maps | Layout

Texture maps layout

Changing the individual appearances of the models is very easy using any image editor.

You can change clothes colours or alter texture maps to create new model variations.

Two levels of detail texture maps:

You can use the 1024px*1024px texture maps for a high detail rendering.

If you need to decrease memory usage on render time, you can use our 512px*512px 8 bits texture map.

Josh Presseisen, Art Director of Neoscape said:

"I was very impressed with the texture mapping layout. It would make changing the individual appearances of the models very easy."

The polygon mesh | Geometry

High quality low polygon mesh:

All our models are hand made.
Polygon mesh was accurately designed to prevent rendering artifacts and permit an optimal deformation during the animation.

Polygon count was balanced to give a good detail quality and at the same time decrease memory usage and render time.

Hands and fingers are fully animable.
Face can be easily animated using Morph maps.

 

Josh Presseisen, Art Director of Neoscape said:

"There are multiple poses for the models, which are nice to have, and the t-pose is great for animation..."

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