High quality NURBS patches mesh:
All our models are hand made.
Polygon mesh was accurately designed to prevent rendering artifacts and permit an optimal deformation during the animation.
Polygon count was balanced to give a good detail quality and at the same time decrease memory usage and render time.
Hands and fingers are fully animable.
Face can be easily animated using Morph maps.
Josh Presseisen, Art Director of Neoscape said:
"There are multiple poses for the models, which are nice to have, and the t-pose is great for animation..." |