| Content: |
1 3D-Human model in T-Pose position ready to be rigged. |
| Geometry: |
11000 NURBS Patches.
Model is optimized for an optimal deformation during the animation process. |
| Textures: |
Difuse map: 2048x2048px
Specular map: 1024x1024px
Normal mapping: 2048x2048px (*) |
| Compatible with: |
3ds Max / Animatek World Builder / Bryce
Carrara Studio / Cinema 4D / Form Z / Maya / Poser 4 / Rhinoceros / SolidThinking / TrueSpace / Softimage / LightWave 3D |
| Format: |
MAX, LWO to ensure compatibility with almost all 3D graphic software. |
| Vis.
angle: |
All. |
| |
* To obtain a high detailed character render, you need to use the supplied normal maps. Ensure that the 3d software you are using supports this normal mapping technology. |